This was the first character we did as a benchmark to test the style we were developing in 2D. Whitney and I did some back and forth on fine tuning the level of stylization on his concept before starting on the 3D model and in the end it turned out great. I was really happy with how it came out in the engine, especially because it was the first character we did and I was very excited with the direction it was going. One of the key ideas at that point was to develop something stylized, but with a bit of a handcrafted feel to it. Looking back now I feel like I would have pushed the sculptural details a bit further, but the game looks great and I'm happy to have been part of some of it. His and Shakin Bones' faces were the ones I had the most fun working on.
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I was responsible for all the aspects of the model as seen on the images here, some adjustments may have been made for the release after I left the project.
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AD by Whitney Clayton and concept by me.
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