Male Benchmark Character - South of Midnight

Concept that was used for the benchmark 3D model. The version on the right was the more stylized version we made during the style exploration phase and that one was used for the 3D model.

Concept that was used for the benchmark 3D model. The version on the right was the more stylized version we made during the style exploration phase and that one was used for the 3D model.

Male Benchmark Character - South of Midnight

This was the first character we did as a benchmark to test the style we were developing in 2D. Whitney and I did some back and forth on fine tuning the level of stylization on his concept before starting on the 3D model and in the end it turned out great. I was really happy with how it came out in the engine, especially because it was the first character we did and I was very excited with the direction it was going. One of the key ideas at that point was to develop something stylized, but with a bit of a handcrafted feel to it. Looking back now I feel like I would have pushed the sculptural details a bit further, but the game looks great and I'm happy to have been part of some of it. His and Shakin Bones' faces were the ones I had the most fun working on.
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I was responsible for all the aspects of the model as seen on the images here, some adjustments may have been made for the release after I left the project.
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AD by Whitney Clayton and concept by me.
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